Leonida Keys: The Complete Atlas
A comprehensive atlas of the Leonida Keys in GTA VI, covering every confirmed islet, marina, bridge, and route, along with speculated content based on trailer footage and map analysis.
Published 14 April 2026
The Tropical Paradise at the Edge of Leonida
The Leonida Keys are one of the six main map regions confirmed for Grand Theft Auto VI, alongside Vice City, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park [1][2]. Rockstar Games has described the Keys in its own promotional copy as a “tropical paradise” — a chain of small islands drawing direct inspiration from the real-world Florida Keys, the curving archipelago that extends southwest from the tip of mainland Florida [1][3].
This atlas assembles everything known from the two official trailers, the Rockstar Newswire, and the companion art released on the official GTA VI website, and labels every speculative element clearly. The Keys play a significant narrative role: Jason Duval lives there, his landlord Brian Heder is a long-time drug runner in the region, and the Keys appear to serve as the smuggling gateway between the Caribbean and Vice City [2].
Geography: The Shape of the Chain
Based on official trailer footage and the art released alongside Trailer 2, the Leonida Keys form a shallow arc curving southwest from the mainland, closely mirroring the geography of the real Florida Keys [3][4]. The chain features:
- A long causeway bridge linking the mainland to the first major key
- A series of smaller islets connected by shorter bridges
- Extensive mangrove forests fringing the interior shorelines
- Shallow-water flats visible on all sides of the chain
- A terminal key at the southwestern end that appears to host a lighthouse
The full length of the chain has not been published, but community map-makers extrapolating from the in-engine footage estimate that the Keys represent a substantial fraction of the total map area [4]. Speculated: some estimates place the Keys at roughly 15 to 20 percent of Leonida’s total landmass, but these numbers are fan approximations, not Rockstar figures.
Confirmed Keys and Settlements
The official website and Trailer 2 materials confirm the Keys as a named region, but do not publish individual island names [1][2]. The community has catalogued several visibly distinct settlements from the footage; where no official name exists, descriptions below use community conventions clearly marked.
The Causeway Bridge
The defining structure of the region is a long, curving causeway bridge visible prominently in both trailers. It carries a two-lane highway with a central pedestrian and cycling path, with tall concrete spans over deeper-water sections. The bridge’s curvature resembles the real-world Seven Mile Bridge, and it functions as the primary overland route between the mainland and the island chain [3][4].
Upper Keys District
The first stretch of keys after the mainland shows suburban development: single-family stilt homes, shallow-draft marinas, and roadside conch-shack-style restaurants. A small marina visible in Trailer 2 hosts sport-fishing boats and a charter-dive operation [2]. Speculated: this area is the community-designated “Upper Keys” and is thought to be the most densely populated portion of the chain.
Middle Keys and Jason’s Home
Jason Duval’s residence appears in both trailers as a low, stilt-raised tropical home with a broad deck, an outboard-powered skiff tied up at a private dock, and a short driveway opening onto a two-lane road. Rockstar confirmed that Brian Heder is Jason’s landlord and a “long-time drug runner in the Keys” [2]. The house is shown in storm footage in Trailer 1 and again in the opening “fixing some leaks” scene of Trailer 2 [5].
Lower Keys and the Terminal Lighthouse
The southwestern end of the chain features a visible lighthouse on a small, isolated key surrounded by open water. In the trailers, this key hosts what appears to be a bar, a small dock, and a single access road. Speculated: the community has nicknamed this “End Key” and speculated it will function as the westernmost map boundary. This is interpretation, not confirmation.
Marinas and Boat Culture
Boating is clearly central to Keys gameplay. Trailer 2 features speedboats, a yacht, sport-fishing craft, jet skis, and an airboat in quick succession [2]. Confirmed marina elements visible across the trailers include:
- Fuel pumps at working docks
- Lift-out cradles for yachts
- Charter-boat booking boards
- Dive-gear rental booths
- Tiki bars fronting the marinas
Speculated: based on the level of environmental detail, many community analysts expect playable deep-sea fishing, scuba diving, and possibly treasure-hunting mechanics to return from GTA V’s waters, but none of these have been confirmed by Rockstar [6].
The Smuggling Economy
The Keys are explicitly tied to Leonida’s drug economy via Brian Heder [2]. Trailer 2 shows a speedboat at high speed at night, low over the water, running without navigation lights — a framing that strongly suggests smuggling gameplay. Rockstar has not confirmed specific mission structures, but the Keys’ geography makes them the natural bottleneck for any Caribbean-to-Vice-City narcotics flow in Leonida’s fiction.
Speculated: a full smuggling-business system, similar to the bunker or nightclub businesses of GTA Online’s post-launch updates, may be tied to the Keys. This is community expectation, not confirmed content.
Wildlife
The Keys sit at the junction of two biomes: open saltwater flats and mangrove shallows. Animals visible in official footage include:
- Pelicans and herons along shorelines
- Flamingos at a distance (likely on the mainland edge)
- What appears to be a barracuda or similar predatory fish briefly shown near the surface in Trailer 2
Speculated: manatees, dolphins, and reef sharks are widely expected given the real-world parallels, but Rockstar has not confirmed any specific aquatic species for GTA VI.
Weather and Hazards
Weather was a major theme in Trailer 1, particularly the stormy-beach sequence [5]. The Keys are Leonida’s most weather-exposed region, and the trailers imply a dynamic tropical-storm system:
- Low-rolling storm cells visible on the horizon
- Palm trees under high wind
- Wet-road reflections on the causeway
Speculated: community expectations include a hurricane-evacuation event, either as a scripted story moment or as a dynamic world event. Rockstar has not confirmed any such system.
Getting Around
Confirmed transport options visible in Keys footage include:
- Personal cars and pickup trucks on the causeway
- Motorcycles, including cruiser-style bikes suited to long causeway riding
- Small outboard skiffs at private docks
- Speedboats and yachts at marinas
- Jet skis used recreationally
Helicopter footage in Trailer 2 shows at least one helipad, though its location within the Keys is not confirmed.
Music and Atmosphere
The Keys sequences in both trailers are scored with licensed music of a distinctly tropical and rock flavour [5][2]. Specific soundtrack attribution is outside this atlas’s scope, but the pairing of the Keys with classic-rock-inflected Americana sets an atmospheric register distinct from the synthwave and trap registers heard during the Vice City sequences.
Community Interpretation of Map Scale
Without an official published map, community cartographers have assembled inference maps from trailer pans, the official key-art skyline backgrounds, and the relative positions of landmarks visible across both trailers [4]. The general consensus among prominent community mappers is:
- The Keys occupy the southern-southwestern portion of the Leonida map.
- Vice City lies directly north of the Keys on the mainland.
- The causeway is Leonida’s southernmost mainland-to-island connection.
- No other major mainland region directly connects to the Keys.
All of the above is Speculated: to the degree that Rockstar has not published the map itself.
Story Role
Based on confirmed information [2], the Keys function narratively as:
- Jason’s home base at the start of the story
- A smuggling corridor tied to Brian Heder
- Likely the setting of early-story introduction missions
- A location Lucia and Jason operate from together after her release
Rockstar has not described any specific missions set in the Keys, so the exact sequence of story beats there remains Speculated:.
Exploration Tips for Launch
For players approaching the Keys at launch, the following strategies are reasonable priorities:
- Secure a boat early. The Keys reward water traversal; every sub-key with marina access is a potential fast-travel point.
- Explore at different times. The atmospheric shift between day and night in the Keys, based on trailer footage, is dramatic.
- Ride the causeway at sunset. Trailer 1’s causeway shots framed dusk as the signature Keys visual experience.
- Watch the weather. Storm events appear to shift traffic, NPC behaviour, and potentially available activities.
- Look for Jason’s home. Jason Duval’s residence will almost certainly be a safehouse accessible to players during his chapters.
Conclusion
The Leonida Keys are confirmed as one of the six main regions of GTA VI and explicitly described by Rockstar as a “tropical paradise” [1]. The confirmed content — the region’s existence, its drug-running economy, Jason’s residence there, Brian Heder’s role, a long causeway, multiple marinas, and a diverse wildlife palette — combined with the visible detail of the two trailers, makes the Keys one of the most anticipated regions of the map. Everything beyond those confirmations, however careful the community’s inference, remains interpretation until Rockstar publishes a full atlas of its own.
Sources
- Rockstar Games official website, “Grand Theft Auto VI” — rockstargames.com/VI
- Rockstar Games Newswire, “Grand Theft Auto VI — Watch Trailer 2 Now,” May 6, 2025
- WikiGTA6, “GTA 6 Map: Vice City, Leonida, Gloriana & All Confirmed Locations”
- PC Gamer, “Charting the GTA 6 map”
- Rockstar Games Newswire, “Grand Theft Auto VI — Watch the Trailer Now,” December 5, 2023
- IGN, “Everything Confirmed About GTA 6 So Far”