Maps Uses official material

Leonida Keys source atlas

A source-led atlas for the Leonida Keys, separating Rockstar-confirmed material from community map estimates.

LI By Leonida Intel Editorial Desk / / Updated 18 June 2026 / 7 min read

Current status

The Leonida Keys are one of the main regions Rockstar has shown for GTA VI. The region is safe to describe as a Florida Keys-inspired island chain with causeways, marinas, stilt homes, shallow water, and a strong boating identity.

Rockstar has not published a full Keys map, individual island list, final road layout, or activity checklist.

What is confirmed

Official material supports:

  • The Leonida Keys as a named region.
  • Jason Duval living in the Keys.
  • Brian Heder being tied to Jason and the Keys.
  • A long causeway-style road.
  • Stilt homes and private docks.
  • Boats, jet skis, and marina imagery.
  • A smuggling-adjacent tone around Brian Heder.

That is the public evidence base. Everything more specific needs a lower proof label.

Causeway and road structure

The long bridge footage is one of the strongest Keys markers. It suggests the region will rely on causeway travel, narrow roads, and water on both sides.

What is still unknown:

  • The number of bridges.
  • Whether the road is a single main route or a branching chain.
  • The exact location of Jason’s home.
  • Whether any islands are locked behind story progress.

Community map routes stay labelled as reconstructions until Rockstar publishes the final map or the game ships.

Marinas and boats

The Keys are the clearest place to track water gameplay. Trailer footage and screenshots show enough boat culture to justify map filters for:

  • Marinas.
  • Private docks.
  • Causeway viewpoints.
  • Boat spawns.
  • Waterfront businesses.
  • Shallow-water routes.

Fishing, diving, treasure hunting, and boat-business systems are plausible, but not confirmed.

Story value

The confirmed character links give the Keys more weight than a normal scenic region:

  • Jason starts with a home base in the area.
  • Brian Heder connects the Keys to smuggling and drug-running.
  • The geography naturally supports movement between water routes and Vice City.

That does not prove a full smuggling business system. It means the region is likely story-relevant.

Wildlife and weather

Official footage supports a coastal and wetland animal mix. Birds, shallow-water life, and stormy coastal visuals are safe to discuss as trailer evidence.

Do not mark manatees, dolphins, sharks, hurricane systems, or fishing species as confirmed unless there is a specific official frame or later gameplay evidence.

Map product priorities

The Keys need a different map layer than Vice City. The useful filters are:

  • Causeway route.
  • Marina.
  • Dock.
  • Stilt home.
  • Boat access.
  • Confirmed frame.
  • Community estimate.
  • Smuggling theory.

This lets the site show interesting fan reconstruction without pretending the final island layout is known.

Launch-week watchlist

When GTA VI releases, this page becomes a practical atlas:

  • Record each island name from road signs and the in-game map.
  • Add bridge names and route numbers.
  • Log boat spawn points.
  • Attach screenshots to Jason and Brian-linked locations.
  • Split marinas by function: fuel, shop, activity, mission, or decoration.
  • Track collectible and side-activity requirements separately.

Evidence note

The Leonida Keys are one of the strongest early hooks for the map, but they are also easy to over-map from limited footage. A good fan atlas keeps the reconstruction clean and never pretends the final island layout is known.

Sources

  1. Rockstar Games official GTA VI site.
  2. Rockstar Games, GTA VI Trailer 1 and Trailer 2.
  3. Rockstar Games Newswire material tied to GTA VI public trailers.
  4. Community mapping projects, treated as estimates unless confirmed by Rockstar material.

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