Rumor 18 April 2026 Source: r/GTA6

GTA VI open world activities: player hopes for Red Dead 2-style depth

Players speculate that GTA VI could benefit from Red Dead Redemption 2's approach to side activities and world interactions. One community member hopes for meaningful exploration of islands accessible by boat or plane, including potential treasure hunting and fishing opportunities.

TL;DR

Reddit users want GTA VI to adopt RDR2's detailed open world activity system rather than rely solely on traditional missions.

Player expectations for GTA VI's environmental design are shaped largely by Red Dead 2's success with immersive, low-pressure activities—hunting, fishing, and camp interactions created a sense of place beyond objective markers. The Reddit discussion highlights a common criticism of GTA V: once the story campaign ended, the open world offered limited reasons to explore without explicit reward incentives.

// LEONIDA INTEL · OUR TAKE

This speculation reflects a broader player sentiment: GTA V's side-activity ecosystem felt thin compared to Rockstar's own Red Dead 2. With Miami's island geography and multiple playable characters, GTA VI has genuine structural opportunities to layer in discovery-based gameplay. However, Rockstar has traditionally kept GTA's open worlds mission-focused; expect the studio to balance depth with arcade pacing.

Miami's archipelago setting provides natural scaffolding for such content. Accessible islands, boat routes, and plane travel could frame discovery-based activities in a way that feels organic to the location. Fishing, treasure hunting, and salvage operations are thematically plausible for a Vice City reimagining and align with the franchise's tradition of earning money through side hustles.

Rockstar's design philosophy has traditionally prioritised tight mission structure over emergent exploration, even in Red Dead 2. GTA VI will likely include some ambient activities, but whether they match RDR2's depth remains uncertain. The developer's Miami research and multi-character structure suggest an appetite for world-building, but GTA's arcade DNA pulls toward faster-paced gameplay loops. Community wishful thinking here is legitimate—whether it shapes the final product is another matter.

Original reporting

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