GTA VI 100% Completion Guide Preview: What Completionists Should Expect
A preview of what GTA VI's 100% completion checklist is likely to include, based on the structures of GTA V and Red Dead Redemption 2 — missions, collectibles, hobbies, strangers, and properties.
Published 14 April 2026
Completing Leonida: A Checklist That Doesn’t Exist Yet
No completion guide can be written before a game releases, but the structure of a Rockstar 100% playthrough has been remarkably consistent across the last three mainline titles. This preview draws from GTA V’s 69-task checklist [1] and RDR2’s 10-category / 100%-trophy structure [2] to predict what GTA VI’s completion requirements are most likely to include, with clear labels on which items are speculated versus extrapolated.
The Rockstar Completion Template
Rockstar’s 100% systems have converged on a consistent pattern:
- Story missions — usually mandatory for 100%, sometimes with additional optional objectives per mission.
- Strangers and Freaks / side quest chains — narrative-driven side content tied to specific NPCs.
- Collectibles — several sets of 50–100 items, each tied to a specific map biome or theme.
- Hobbies and pastimes — golf, tennis, darts, fishing, hunting, yoga, triathlons, and similar activity mini-games.
- Random events — map-scattered encounters that award money, items, or reputation.
- Properties and businesses — purchased locations that generate passive income and unlock missions.
- Skills and progression — driving, shooting, stamina, lung capacity, etc.
GTA VI will almost certainly inherit a version of every one of these categories.
Story Missions
All indications from Trailers 1 and 2 point to a dual-protagonist narrative centered on Lucia and Jason, with supporting characters like Cal Rodriguez, Dre Washington, and Mama Devereaux feeding in through distinct mission chains [3]. Expected structure:
- A prologue sequence introducing the protagonists separately.
- A shared story middle act where the duo operates as a unit.
- Heist-driven escalation similar to GTA V’s three-heist spine (the implied “Ambrosia job” and “Port Gellhorn job” from trailers suggest at least two major set pieces).
- A branching final sequence, possibly with multiple endings.
For 100% purposes, expect every main story mission to count toward the requirement. Side-mission counting (Strangers and Freaks analogues) is expected to follow GTA V’s pattern: major NPC chains count, one-off encounters do not.
Collectibles: The Map-Scouring Tasks
Based on GTA V’s Letter Scraps (50), Submarine Parts (30), and Spaceship Parts (50), and RDR2’s Cigarette Cards (144), Dinosaur Bones (30), Rock Carvings (10), and more, GTA VI is likely to include 3–5 collectible sets of 50–100 items each. Speculated sets that have been hinted at or would fit the map include:
- Hurricane debris / shipwreck caches — scattered across the Leonida coastline and keys.
- Gator-watching photo objectives — fits the swamp/Grassrivers biome.
- Neon signs or vintage hotel postcards — Vice City-specific, leaning into the nostalgia angle.
- Alligator farm scavenger items — hinted in trailer ambient scenes.
- Stash houses / hidden packages — a series staple since GTA III.
None of these sets is confirmed. All should be treated as speculation until an official collectible list is published in a future Rockstar Newswire post.
Hobbies and Pastimes
GTA V’s 100% included golf, tennis, triathlons, base jumping, yoga, sea races, offroad races, shooting range challenges, and flight school. RDR2 added hunting, fishing, five-finger fillet, poker, dominoes, and blackjack. A reasonable GTA VI slate (speculated):
- Golf — the series’ longest-running minigame. A confirmed course at a Leonida country club would fit.
- Tennis — returning from GTA V, consistent with the sunny, affluent Vice City vibe.
- Fishing — near-certain given RDR2’s well-liked fishing system and Leonida’s coastal map. Multiple Trailer 2 shots imply fishing activity.
- Jet ski and boat races — coastal map suggests water racing.
- Drag racing and off-road races — the Ernesto Blanco street-racer archetype from the character roster [3] implies a racing system.
- Strip clubs, bars, and nightclub minigames — Vice City culture.
- Yoga or mindfulness activity — series tradition in GTA V.
Properties and Businesses
GTA V’s property system awarded passive income and tied businesses to specific protagonists. GTA Online expanded this dramatically with nightclubs, bunkers, and MC businesses. GTA VI’s single-player economy is expected to re-integrate these systems. Expected for 100%:
- Purchase at least one property per protagonist.
- Complete the associated business setup missions.
- Achieve a “break-even” or “first payout” milestone.
Skills and Stats
GTA V required maxing out five skill stats (driving, flying, shooting, stamina, strength / mental state) for 100%. RDR2 introduced Dead Eye tiers and honor thresholds. GTA VI will likely include:
- Core stats: driving, shooting, stamina, strength, lung capacity.
- A dual-protagonist skill-mirror system — each character has their own stat pool.
- Possible “chemistry” or “trust” meter between Lucia and Jason (speculated based on partnership framing).
Random Events
GTA V had 57 random events; 14 were required for 100%. RDR2 had dozens, with a much richer variety. Expect GTA VI to include a similar roster of map-scattered encounters: muggings, carjackings, injured civilians, drunk drivers, cops in pursuit, and crew-recruit encounters.
Miscellaneous Tasks
The miscellaneous bucket historically catches anything that doesn’t fit a neat category. Likely items:
- Knock down pedestrians with doors.
- Crash a helicopter.
- Complete a stunt jump set (GTA V had 50).
- Win a specific amount of money at a casino / racetrack.
- Survive a wanted level for a set time.
- Visit every neighborhood.
The Trophy / Achievement Layer
GTA V’s Platinum required all 100% tasks plus a handful of multiplayer-era trophies. RDR2’s Platinum was more manageable and map-scanned. GTA VI’s trophy list is expected to:
- Include a Platinum tied to completing 100% checklist.
- Include story-chapter trophies (automatic upon completion).
- Include skill / collectible milestones.
- Include rare “hidden” trophies for easter eggs or story branches.
Expected 100% Time
Based on precedent:
- GTA V 100%: roughly 80 hours for a well-planned playthrough, closer to 120 hours for a casual one [4].
- RDR2 100%: 150–200 hours for most players.
- GTA VI 100%: likely 120–180 hours for a careful first-time completionist, given the larger map and denser activity layer implied by trailers.
Completion Order Strategy (Speculative)
Based on the Rockstar pattern, the most efficient 100% route tends to be:
- Play the main story once without worrying about collectibles. This unlocks the full map and all major systems.
- Clean up required side-mission chains second. Most reward useful gear or safehouses.
- Batch collectibles by biome. Pick one region at a time, use a community-made map (eventually), and finish every set in the area before moving on.
- Hobbies and miscellaneous tasks last. These are usually the quickest individually and can be knocked out during travel between collectible clusters.
What Could Be New
Rockstar has historically introduced at least one new completion system per game. RDR2 introduced the Compendium (every plant, animal, fish, and weapon). Speculation on what GTA VI might introduce:
- A social media feed tied to in-game events (building on Lifeinvader).
- A dating / relationship system inheriting from GTA IV and RDR2’s companion activities.
- A climate / weather journal — hurricanes are heavily implied in the trailers.
- A creator/content mode completion, a la GTA Online’s Creator.
Final Notes
This preview is explicitly not a 100% checklist. When Rockstar publishes the official checklist — historically through a single in-game menu and a Rockstar Newswire article within the first week — the community will update completion guides rapidly. Until then, plan for roughly 150 hours of content, expect to revisit every region multiple times, and budget for at least three distinct collectible sets.
Sources
- Official GTA V 100% checklist documentation, Rockstar Games Social Club archive, and IGN GTA V completion guide, 2013–2015.
- RDR2 100% checklist, Rockstar Games Social Club and official Strategy Guide, 2018.
- Rockstar Games Newswire character spotlights and product-page bios, 2023–2026.
- HowLongToBeat community completion-time data for GTA V and RDR2.
All GTA VI-specific predictions in this article are speculation based on the cited precedents and are explicitly labeled as such.