Embargo: not announcedReader reviews open 19 November
GTA 6 review: scores, verdicts and first impressions
The review hub for launch week. Embargo status now, every critic score the moment it lands, our verdict, and reader reviews from the first players in Leonida.
Not yet rated. The average appears when the first scores land.
Leonida Intel verdict
TBC
Our review lands here once we have played it properly. No early score, no guessing.
Reader average
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Opens 19 November, the moment the first players are in.
Embargo status
Review embargo: not announced. Big Rockstar launches usually lift reviews a few days before release.
GTA V and Red Dead Redemption 2 reviews both went live the day before launch, so the most likely window is 17 or 18 November. The moment the embargo lifts, every major outlet's score, pull quote and link appears here, with a running average.
Launch in
19 November 2026
Consoles unlock at local midnight on 19 November 2026. Your unlock time.
Review code
Not public
Rockstar has not said when outlets get code. Pre-load opens 12 Nov 2026; reviews tend to follow close behind.
Reader scores
How players rate it
Reader reviews open on 19 November. The 1 to 10 breakdown builds here from the first night.
Every GTA 6 critic score as it lands, the Leonida Intel verdict and reader reviews from PS5 and Xbox.
Send it to your crew and get the theories going.
Before the scores
What reviewers will be judging
01Map size
Does the map hold up at twice GTA V's size?
Rockstar's Aaron Garbut calls Leonida about twice the size of GTA V's map. The question every review will answer first: is it dense, or is it driving. Vice City, the Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga all need to earn their place.
Police that remember your car and clothes, a persistent record and a sixth star GTA V never had. Reviewers will test whether chases feel smarter or just harder.
Rockstar North's Rob Nelson reportedly took about 80 hours with optional goals. Reviews will say how long the story really runs and whether side content pads or pays off.
The Extended Look was captured on a PS5. Frame rate targets, Series S cuts, load times and a 60fps mode are the technical boxes every review will tick or cross.
Six confirmed stations you can keep listening to after you leave the car. Small feature, big mood. Reviewers will judge the soundtrack and the hosts as much as the tracklist.
Nobody outside Rockstar has reviewed GTA VI yet. These two drops are the closest thing to a preview, and they set the bar every review will measure against.
27 August 2026
The Extended Look
Twenty-seven minutes of in-game footage captured on PS5. The reaction centred on how much Rockstar showed at once: the six-star wanted level, switching between Jason and Lucia, cover combat, body changes, and a long list of activities from scuba diving to basketball. The consensus take was that this was the most systems-heavy showing Rockstar has ever given before a launch.
A 14-page feature with 12 new screenshots. The headline numbers did the rounds for weeks: a map about twice GTA V's, more than 170 animal species, hurricanes and localised weather. Coverage focused on scale, which is exactly what reviews will now have to test.
One review per account, scored 1 to 10, checked before it appears. No links, no story spoilers in the headline, and tell us how many hours you had in before judging.
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Rockstar has not announced a review embargo date. Big Rockstar launches usually lift reviews a few days before release; GTA V and Red Dead Redemption 2 reviews both went live the day before launch. Every score lands on this page the moment the embargo lifts.
What is GTA 6's Metacritic score?
Not yet rated; we'll update the moment scores land.
Is GTA 6 worth it?
No verdict yet. The things to weigh: $79.99 US for Standard and $99.99 US for Ultimate, a reported 80-hour playthrough, and PS5 or Xbox Series X|S only at launch. Our verdict lands on this page once we have played it properly.
How long is GTA 6?
Rockstar has not published an official length. Rob Nelson of Rockstar North reportedly took about 80 hours including optional goals. We will add tested completion times after launch.
The pages that answer the launch-week questions: when it unlocks for you, how to pre-load, what the trailers actually show, and what's still a mystery.