Vice City: Prawn Island Guide
Prawn Island in GTA VI: the 2002 film-studio island, the small bay islands seen in the trailers, and what we expect Rockstar to do with it.
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Prawn Island is a name from the 2002 Vice City, and Rockstar hasn’t published GTA VI’s district names yet. But the trailers show plenty of small islands dotted across the bay, and one of them has the perfect spot for Vice City’s most notorious film studio to make a comeback.
What the trailers show
Aerial shots of Vice City’s bay [1][2] show several small islands beyond the main beach strip and the mansion islands. They sit between the mainland and the beach, linked by bridges and busy with boat traffic. Which one fans end up calling Prawn Island is anyone’s guess until the in-game map lands on 19 Nov 2026.
The 2002 legacy
In the original game, Prawn Island was a compact island north of Starfish Island, bridged to both the mainland and the beach. It was basically one landmark: the InterGlobal Films studio complex. Tommy Vercetti bought the studio as one of his business assets and used it to churn out some very low-budget films. Small island, big reputation.
Real-world inspiration
Miami’s bay is full of smaller islands and working waterfronts that could shape a modern Prawn Island:
- Watson Island, with its tourism and transport role
- The Port of Miami area
- The Miami River’s industrial dockyards
- Wynwood’s warehouse-district creative scene
Why it matters
Starfish Island is all gated mansions. The beach islands are condos and hotels. Prawn Island was always the odd one out: a small, specialised island built around work rather than wealth. That contrast gives the bay real variety.
Our predictions
- A modern media hub. Streaming studios, an influencer house or a music studio would be a sharp update on InterGlobal Films.
- Warehouses and soundstages. Big industrial buildings, a few live-work lofts and dockside sheds.
- Night-time trouble. Warehouse raves, smuggling storage and chop shops fit an island this tucked away.
- Heist-friendly layout. Film-set break-ins, warehouse robberies and stealth jobs that use the island’s tight, enclosed streets.
- A business-front safehouse. GTA loves an industrial front, and a studio would be a great one.
- Vehicles. Work vans, delivery trucks, older pickups, the odd executive’s luxury car and boats at the docks.
- An InterGlobal nod. A studio callback for 2002 fans would be very on-brand for Rockstar.
Launch-day tips
- Approach from every angle. Bridge, boat and helicopter routes can reveal different spots.
- Check the warehouses. Industrial interiors could cluster here.
- Look for legacy nods. Studio signage or film posters are the easy tells.
- Go at night. If there’s a party or criminal scene, that’s when it comes alive.
- Plan your escape. Small islands have very few ways out.
Sources
- Rockstar Games Newswire, “Grand Theft Auto VI - Watch the Trailer Now,” December 5, 2023
- Rockstar Games Newswire, “Grand Theft Auto VI - Watch Trailer 2 Now,” May 6, 2025
- Rockstar Games official website, “Grand Theft Auto VI” - rockstargames.com/VI
- PC Gamer, “Charting the GTA 6 map”
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Vice City: Prawn Island Guide
Prawn Island in GTA VI: the 2002 film-studio island, the small bay islands seen in the trailers, and what we expect Rockstar to do with it.
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