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Rockstar Games History: From DMA Design to GTA VI

How Rockstar went from DMA Design and GTA III to the post-Red Dead Redemption 2 studio building GTA VI.

LI By Leonida Intel / / Updated / 8 min read

At a glance

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Why this history matters

GTA VI comes from a very different Rockstar than the one that shipped GTA V in 2013. The studio is bigger, more spread out, more private, and building its first mainline GTA after years of reporting about crunch and internal reform. Here is how it got here, from a small Dundee studio to the biggest name in open-world games.

DMA Design and the first GTA

Before Rockstar Games existed, the original Grand Theft Auto came from DMA Design in Dundee. The first game launched in 1997 through BMG Interactive, then Take-Two bought BMG’s games business in 1998. Rockstar Games was formed soon after as Take-Two’s new publishing label.

That continuity matters. The series did not begin as a New York media brand. It began as a Scottish game project that was later shaped by Rockstar’s publishing identity.

Rockstar North and the 3D breakthrough

GTA III in 2001 changed the studio’s scale. Vice City followed in 2002, then San Andreas in 2004. Those three PlayStation 2-era releases built the template that still matters now:

  • fictional American cities;
  • licensed and parody radio;
  • dense satire;
  • crime stories built around a playable protagonist;
  • open-world systems that reward wandering.

DMA Design was renamed Rockstar North in 2002. Since then, Rockstar North has remained central to the mainline GTA series.

GTA IV, Red Dead and GTA V

GTA IV in 2008 pushed Rockstar toward a more grounded tone. Red Dead Redemption in 2010 proved the studio could build a prestige western at GTA scale. GTA V in 2013 became the commercial anchor for the next decade, not only because of the single-player campaign but because GTA Online kept growing.

GTA Online changed the production rhythm. Instead of the older pattern of mainline releases every few years, Rockstar supported one live product for more than a decade while GTA VI moved through long development.

The 2018 crunch reporting

In 2018, Jason Schreier’s Kotaku reporting documented long overtime periods and crunch across parts of Rockstar during Red Dead Redemption 2 development. Rockstar disputed some characterisations, while employees gave mixed public accounts after the company loosened its social-media rules.

Later reporting described internal changes around scheduling, HR, overtime and leadership structure. That makes GTA VI Rockstar’s first new mainline GTA developed after that reckoning.

Dan Houser’s departure

Take-Two disclosed in February 2020 that Dan Houser would leave Rockstar in March 2020 after an extended break. Houser had been one of the studio’s best-known creative figures and a major writing lead across the GTA and Red Dead eras.

It was a major personnel change, but nobody outside Rockstar can say yet whether it makes GTA VI better, worse or simply different. Rockstar has not published a full creative line-up for GTA VI.

The studio building GTA VI

Rockstar now operates as a network of studios rather than one visible office. Public reporting and credits from recent Rockstar projects point to major contributions from Rockstar North, New York, San Diego, Toronto, Leeds, India, Dundee and other support teams.

The scale of GTA VI means many teams are involved. Exact headcount is not public.

Where GTA VI stands now

Rockstar’s official GTA VI page lists:

  • release date: 19 November 2026;
  • platforms: PlayStation 5 and Xbox Series X|S;
  • setting: Vice City and the state of Leonida;
  • central characters: Jason Duval and Lucia Caminos.

Pre-orders are live, and no PC version has been announced.

Still to be revealed

  • The final GTA VI credits and lead-writer list.
  • The online-mode structure.
  • How long GTA Online will continue after GTA VI launches.
  • The post-launch roadmap.
  • The next Rockstar game after GTA VI.

Sources

  • Rockstar Games company history and official GTA VI page.
  • Take-Two Interactive public filings and investor material.
  • Kotaku, Jason Schreier’s 2018 and 2020 reporting on Rockstar culture.
  • Bloomberg, Jason Schreier’s reporting on GTA VI production and Rockstar changes.
  • Public reporting on Dan Houser’s Take-Two filing and departure.

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Rockstar Games History: From DMA Design to GTA VI

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