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GTA VI 100% completion: what to expect

Planning a 100% run in GTA VI? Here's what Rockstar usually counts, the collectibles and activities we expect in Leonida, and how to get ready.

LI By Leonida Intel / / Updated / 7 min read

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Completionists, start stretching. GTA VI lands on 19 Nov 2026, and if Rockstar sticks to its usual formula, Leonida is going to be packed with missions, collectibles and side hustles to tick off. Here's what we expect the 100% checklist to look like.

The essentials

Rockstar has shown the setting, Lucia and Jason, a string of locations and the PS5 and Xbox Series X|S release. The official 100% requirements haven't been revealed yet, so mission counts, collectible sets, trophy names and completion rewards will all land with the game.

What Rockstar usually counts

Recent Rockstar games mix:

  • Main story missions.
  • Selected side mission chains.
  • Collectible sets.
  • Hobbies and activities.
  • Random events and ambient encounters.
  • Races, shooting, traversal and skill challenges.
  • Odd jobs that push you into every corner of the map.

Expect GTA VI to follow a similar structure.

Our predictions

Story

With Lucia and Jason leading the way, a dual-character story is the natural fit. Expect every main mission to count, plus the bigger side chains. One-off ambient encounters probably won't all be required. Don't bank on a GTA V-style three-way finale or a fixed number of heists.

Collectibles

Collectibles are a Rockstar staple, so they're as close to a lock as it gets. Our picks for Leonida-themed sets:

  • Beach and hotel memorabilia.
  • Wildlife or wetland photography.
  • Hidden packages or contraband drops.
  • Street art, signs or landmarks.
  • Underwater finds around the Keys.

Activities

Leonida's mix of highways, swamps and coastline is perfect for:

  • Road, street and off-road racing.
  • Boat and jet ski events.
  • Fishing or wildlife tasks.
  • Shooting and driving challenges.
  • Nightlife, bars, clubs and social activities.

Properties and businesses

The trailers are full of motels, shops, clubs, ports and industrial lots, so the economy should matter. The big open questions: can you buy property in story mode, do businesses pay passive income, and does any of it count toward 100%?

How long will it take?

Use two benchmarks. GTA V is the lower end. Red Dead Redemption 2 is the upper end for slow, detailed exploration. If GTA VI's interiors, water travel, wildlife and side systems are as dense as the trailers suggest, it could sit closer to RDR2. Any "120 hours" or "200 hours" figure you see before launch is a guess.

Get ready before launch

Set up your tracker now so you can fill it fast on day one:

  • Add categories as Rockstar names them.
  • Note likely categories from the trailers.
  • Mark map regions where collectibles could hide.
  • Grab the trophy and achievement lists when PlayStation and Xbox publish them.

Launch-week checklist

Once GTA VI is live, we'll turn this into a full tracker:

  1. Check the in-game 100% menu.
  2. Record every required category.
  3. Add screenshots and trophy references.
  4. Link each requirement to a map filter.
  5. Track patches if Rockstar changes requirements.

Sources

  1. Rockstar Games official GTA VI site.
  2. Rockstar Games GTA VI Trailer 1 and Trailer 2.
  3. GTA V Social Club checklist and completion references.
  4. Red Dead Redemption 2 official checklist and trophy references.
  5. Community completion-time data, useful only as rough precedent.

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GTA VI 100% completion: what to expect

Planning a 100% run in GTA VI? Here's what Rockstar usually counts, the collectibles and activities we expect in Leonida, and how to get ready.

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